AI Insights · Timothy · July 2022
Top 5 Adventure Games Performance in Latin America in Q2 2022
Explore the performance trends of the top 5 adventure games on a unified platform in Latin America during the second quarter of 2022. Data includes insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 adventure games in Latin America showcased intriguing trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Genshin Impact saw fluctuations in weekly revenue, starting strong at $355K in late March and experiencing a dip to $92K by late May. A notable increase occurred the week of May 30, surging to nearly $295K. Weekly downloads remained relatively stable, ranging from 80K to 100K, with a peak of around 102K in mid-April. The game maintained a robust active user base, generally hovering between 800K and 880K throughout the quarter.
MIR4 exhibited a gradual decline in weekly revenue from $130K at the end of March to approximately $56K by late June. Download numbers also decreased, starting at roughly 8.5K and dropping to around 3.4K before a spike to 15K in the last week of June. Active users mirrored this trend, decreasing from 178K to about 121K, then slightly recovering to 133K.
Ni no Kuni: Cross Worlds, which launched in late May, experienced a strong start with $117K in weekly revenue and 583K downloads. However, revenue declined to $58K by the end of June, while downloads dropped to approximately 47K. Active users also followed a downward trend, from 462K at launch to 121K by the quarter's end.
Summoners War maintained a steady weekly revenue, peaking at $73K in the last week of June. Downloads fluctuated, with a notable peak of 4K in mid-April and a low of 1.4K in late June. Active users remained relatively consistent, ranging from 180K to 235K, with a slight decline towards the end of the quarter.
The Seven Deadly Sins experienced varied weekly revenue, from $24K in late March to a high of $86K in early June. Downloads were stable, averaging around 20K to 23K, with a peak of 29K in mid-June. Active users fluctuated between 150K and 176K, indicating a loyal player base.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.